Mat. Ds homepage. Android programming Semantic TV Swoozy Actionscript Flash Flex AIR HTML 5 Unity 3. D DIY Music reviews i. Phone Convert MP4 to MP3 with Automator and Garageband Wii Balance Board Web 3. Flash Wizzmo. com Car Entertainment System Second Life i. Pod Nano test Fifa 0. Wii. Product placement in video clips Wii Play Wii Lego Rudebox meets the Lego Box Music reviews and Symbian C Tips and Tricks page Le PlattThis entry was updated in Feb 1. Initial post date Apr 2. This tutorial is about creating and compiling your own Unity GPS Plugin for Android. I wrote this tutorial in order to help those who are getting angry and fed up with missing information about the process of writing their own Unity Android plugin. My motivation was to get real speed values out of the GPS of my device, because the inbuilt Unity Input. I can assume that only computed on network basis and not on the data provided by the inbuilt GPS receiver http forum. GPS Input. Location accuracy question. This was pretty annoying so I decided to write my own GPS Plugin for Android. Screen-Shot-2011-09-05-at-2.11.23-AM.png' alt='Unity 3D Car Script Download File' title='Unity 3D Car Script Download File' />Retrouvez la version franaise de ce tutoriel ladresse suivante http www. Before starting this tutorial, I would also like to credit one site that helped me to solve the problem. Ive extended my tutorial by using an Ant script to compile the classes but also to enable an Eclipse integration. I hope that those how are new to Unity and want to develop their own GPS plugin will find this tutorial interesting. And of course there are also some other interesting links that helped me to better understand the whole process and to write this tutorial http stackoverflow. How to use a self plugin in unity projecthttp forum. Android Plugin JNI Question. Prerequisites. Mininal version Unity 3. Feb 1. 1, 2. 01. 5 the tutorial also works with the latest Unity 4. Unity 5 versionAndroid SDKEclipse Helios with ADT tools not mandatoryA working Ant environment. So lets start to develop our GPS Plugin. Create the Java file for accessing the GPS functions. Open Unity and create a new project put a camera. Under Project create a new directory named Plugins and then a directory AndroidCreate a Java file GPSTest. Unity. Player. Activity. Context. import android. Location. import android. Location. Listener. Location. Manager. Bundle. import android. Config. import android. In Lifehackers new video series, Day 1, were tackling exactly what its like to be a newbie in a variety of possiblyintimidating situations, starting off. Search the worlds information, including webpages, images, videos and more. Google has many special features to help you find exactly what youre looking for. Updated Windows 7 Activator Genuine Advantage Windows. Log. public class GPSTest extends Unity. Player. Activity. String TAG GPSUnity. Stores the current location. Location current. Location. public static Location. Unity3D-Menu-optimize-mesh-instances1.png' alt='Unity 3D Car Script Download File' title='Unity 3D Car Script Download File' />TrID file type file extension defs list. This is the list of every file type and file extension recognized by TrID file identifier. Manager my. Location. Manager. Listeners for the gps and network location. Location. Listener network. Location. Listener. Location. Listener gps. Location. Listener. Starts the GPS stuff. Location. Listeners. Gps location listener. Location. Listener new Location. Listener. Override. Location. ChangedLocation location. Location location. Log. iTAG, Getting Location over GPS current. Location. to. String. Provider. DisabledString provider. Provider. EnabledString provider. Status. ChangedString provider, int status. Bundle extras. Network location listener. Location. Listener new Location. Listener. Override. Location. ChangedLocation location. Location location. Log. iTAG. Getting Location over GPS current. Location. to. String. Provider. DisabledString provider. Provider. EnabledString provider. Status. ChangedString provider, int status. Bundle extras. Location. Manager. Location. UpdatesLocation. Manager. NETWORKPROVIDER,0, 0. Location. Listener. Location. Manager. Location. UpdatesLocation. Manager. GPSPROVIDER, 0, 0. Location. Listener. CreateBundle my. Bundle. Createmy. Bundle. Location. Manager Location. Manager get. System. ServiceContext. LOCATIONSERVICE. Starts the listeners. Location. Listeners. Resume. if Config. DEBUG. Log. dTAG, on. Resume. super. on. Resume. start. Location. Listeners. protected void on. Pause. my. Location. Manager. remove. Updatesnetwork. Location. Listener. Location. Manager. Updatesgps. Location. Listener. super. Pause. Stop. if Config. DEBUG. Log. dTAG, on. Stop. Location. Manager. Updatesnetwork. Location. Listener. Location. Manager. Updatesgps. Location. Listener. Stop. Returns the speed in kmh. String get. Speed. Locationnull. return current. Location. get. Speed. Unknown. Important please notice the package name it has to be the same as in the player settings Bundle identifier in Unity. You will find the following setting box by clicking on File Build Settings Player Settings. If it doesnt match you will get problems with the calls because your class definition wont be found by the VM and you will get a crash at launch you can check it by using the DDMS tools under android sdktoolsddms. Code explanation. The first thing you will notice is the import of the Unity. Player. Activity. Compiled through the Build Run option of Unity the Unityplayer runs its own activity and loads all the 3d stuff in it and shows your 3. D scene on the screen. Note its not mandatory to extend your Activity from Unity. Player. Activity. But as we want also that the Activity loads our own stuff GPS listeners, we are going to let our new class inherit the Unity. Player. Activity. Usually you will see an additional line called set. Content. Viewint that will load your layout R. Layout. main into the Activity. We are not using it and only use the super. Createmy. Bundle method. At the start of the program youd also like to start the GPS and the Network listeners but its almost improbable that network will return you a speed. This code is pretty straight forward when the inbuilt GPS device receives the data from the satellites it will trigger the event on. Location. Changed. Then you only need to store this location that will contain latitude, longitude and speed in a variable current. Location that you will then reach out to Unity. If you need a more robust version of the Android GPS Listener I highly suggest you to have a look onto this post http stackoverflow. Setting up the manifest. Now like any other Android application we need to setup a manifest. This manifest file will tell at compilation time which activities should be launched and which functions are allowed to be accessed. In our case we must give the name of the Activity the same name as our compiled. Dont worry we are going to see how to compile this. So lets create under PluginsAndroid the file Android. Manifest. xml and place following content in it lt Code1. Name1. 0. lt uses sdk android min. Sdk. Version8. ACCESSFINELOCATION. ACCESSCOARSELOCATION. INTERNET. lt uses feature android nameandroid. GPSTest. android labelstringappname. MAIN. lt category android nameandroid. LAUNCHER. lt intent filter. Notice the following important lines lt activity android name. GPSTest Classe name must match the bundle identifier of your application and the name of the package of your GPSTest. Permissions. We must tell our program that it is allowed to use the GPS and the network for locating our phone thats why we have ACCESSFINELOCATION and ACCESSCOARSELOCATION in the permissions block. ACCESSFINELOCATION. ACCESSCOARSELOCATION.